Setup Menus in Admin Panel


Technology-Oriented Education along with the Uncritical Mass vs. Ethics


Social media and networking software are the current integration of text, audio and video communication methods that have been available since the 1990s. For example, Twitter, the mobile text-message equivalent of broadcast e-mail, allows the user to send a message to a potentially unlimited number of people at once. Social networking sites provide many useful educational services. Twitter has been used as a tool for helping students to pace their homework (Chisa, 2008); Facebook is used for social and political campaigns (Goldfarb, 2009); students scour their cities in scavenger hunts using both of these sites and location-tracking software on laptops, cell-phones, and GPS systems (Bradshaw, 2010); and the author’s own university (i.e. the University of Hull) has a social media research group dedicated to defining valid educational uses of the new options.

However, each new medium has a potential “dark side”. For example, Bradshaw’s ‘Social Media Treasure Hunt’ teaches journalism students to “hunt” individuals and online information about them. As long as the individuals have given permission to be tracked and aware of the risks of this permission, the activity is useful and above board. Meanwhile, the recent Australian case of a teenager lured to her death by a ‘friend’ on Facebook (Dickinson, 2010), demonstrates that the same facilities and skills can be used for other purposes entirely.

Society in general needs a greater understanding of these risks. Anyone can be stalked, blackmailed, bullied, or threatened by other online users, especially when the software facilitates it. The risks of joining social networking communities are well documented (O’Neill, 2010), and web sites such as PleaseRobMe and QuitFacebook are emerging to warn the public about social media risks. The Facebook web servers contain personal information about, 850 million users ( by the end of 2011); and one can identify individuals’ tastes and relationships from their Facebook profiles even without needing to create an account of one’s own. Meanwhile, “location-aware” web sites such as Brightkite, Foursquare, and Loopt make use of users’ cell-phones to help “keep up with your friends, meet new people, and discover new places. All while you’re out and about” (, 2010). Foursquare similarly allows its users to know exactly where their ‘friends’ are, and to link their account directly to their Facebook, Twitter and Google e-mail (Gmail) accounts. This aggregated information makes it possible to check the identities, addresses, and personal information of passersby in the street, and to rob their houses before they get home. Software such as Anonymizer and MuteMail disguise the location of the online searcher, thereby protecting the identity of the innocent and guilty alike.

When technologies are developed and implemented without sufficient concern for their personal consequences, ethical questions arise.

The risk of dealing with educational media is not the only aspect that raises ethical concerns. There are other aspects that have connections with ethics. In this paper some of those dimensions will be explored.

The other edge

All media have the potential for harm as well as good. Film and television have carried violent and potentially harmful content throughout their histories. These broadcast media typically direct their messages at types of consumer defined in demographic terms (e.g. the female teenager, or the young professional). Today’s online media, however, owing to their added interactivity, are capable of directing their effects at people individually identified by the profiles they have placed online, by the history of their online activities, and by the unique Internet protocols (IPs) of their computers. Thus, the Internet has created a new era of social risk, with new media recalling Boyle’s description (1661) of double-edged swords “as well applicable to the service of Falsehood, as of Truth.” The warnings about online media risks expressed by observers and government agencies seem plaintive and unavailing in the face of the enthusiastic acceptance of these media by millions of cell phone users and endorsements by countless credible media figures, political leaders, academics and their institutions. The risk of using media could be viewed as an ethical issue. If individuals are encouraged to use media, is there any responsibility to make the users aware of the potential risks of using them?

How aware are these individuals, one wonders, of the risks attached to the methods they encourage? In the educational world at least, one would assume that the necessary research and evaluation skills are available to ensure that the adoption of new technologies is based on carefully weighed evidence of their merits. However, it seems that there are not enough responsibilities for bringing this awareness. For example, one would not easily guess at the intrusive potential of the Recognizer software simply by looking at its web site, which not surprisingly stresses the tool’s benefits for legitimate purposes only – by, for example, students, professionals, and college alumni associations. Numerous social networking products strategically identify themselves with credible users in this way: e.g. Second Life with educational institutions including Harvard University and the UK Open University; and Facebook with thousands of users among the world’s leading broadcasting networks, programs and professionals. Meanwhile, Second Life has been shown to host activities including child pornography (Connolly, 2007), prostitution (Boyes, 2009), and illegal gambling (Raby, 2007) – problems only partly addressed by the company responsible for its operations (Linton, 2009).

The ethical problems of technology implementation are particularly acute in distance education (DE), which relies entirely on the efficiency of its communication technologies rather than employing them as supplementary to campus-based options. Without an adequate technological infrastructure, the goals of DE are unattainable and distance educators have a prime responsibility to ensure that appropriate technologies are in place. Unfortunately, efforts to validate technological usage in DE have been no more successful than in conventional educational media contexts – a fact lamented by numerous writers; e.g., Moore in his discussion (1985) of field’s weakness in relation to disciplined research under controlled conditions; in Farrell’s analysis (2001) of the “dysfunctional” development of DE technologies; and in McKee’s account (2010) of the field’s 30-year “identity crisis, defined by a developmental deluge of pedagogies and technologies, depending on the favored course delivery methods of the day.”

Particular issues in online DE implementation relate to lack of student access to the technologies selected (Samaranayake et al., 2010), and to the concerns of students and teachers in relation to, for example, online learning management systems (LMS). Hotrum (2005) has suggested that LMS methods have caused students to lose “control of their learning process and activities, while the LMS vendors/ administrators (and by implication instructors) have increased their control over a fixed style of learning that fails to evolve.” In relation to social media activities, Cleal (2009) reports that students who are concerned about the outcomes of their work express frustration at being asked to join in Second Life ‘virtual world’ activities that they regard as mere play. Dissatisfaction and loss of interest of this type have been identified as reasons for the rapid decline and closure of online communities (Garber, 2004); and Hughes (2010) indicates that the need for evidence of pedagogical validity is as central in the adoption of the new social networking methods as in the case of any previous technology.Individuals and institutes that are encouraging students and teachers to become DE learners or teachers are responsible of explicating and solving the issues surrounding DE. Focusing on only positive side of double edged swords is unethical.

Another area of educational media that has not been fully assessed due to ethical aspects is open-source-softwares. During 2005-10 period, open-source software (OSS) and open publishing approaches have evolved with the laudable goal of reducing the commercial domination of the educational content industry. Yet these same approaches also involve a loss of quality control, as indicated by analyses of open editing biases in the popular Wikipedia information source (Sydney Morning Herald, 2007), and by the repository’s own official self-description, “the free encyclopedia that anyone can edit” (, 2010).

In addition, an increase is evident in student plagiarism based on the ease of online ‘copying and pasting’ (Derby, 2008); and a corresponding increase is observed in multiple publications of individual journal articles by academics (Errami & Garner, 2008). Ignoring such practices can seem to condone them. Educators have an ethical responsibility to address these unacceptable side-effects of technological usage, using plagiarism checking services (e.g., and devising firm but fair procedures for dealing with abusers (Baggaley & Spencer, 2005). The current writer s’ most recent uses of the Turnitin service have indicated the frequent use of Wikipedia and online essay providers as unattributed sources of student work (analyses in progress); and the fact that the writers and their academic professors are noting increasing examples of students breaking university’s conduct codes by hiring “professional academic editors” may indicate that some students are at very least confused as to the ethical standards now expected of them.

The ease of online referencing has also had a discomforting impact on the current writers’ practices. The reference list of the current article, for example, contains an unusually high proportion of citations which would have been impossible before the expansion of online resources. While it is satisfying to be able to illustrate one’s points with such a large amount of up-to-date material, it is worrying that so many of the sources increasingly cited are ‘blogs’ by unknown and unaccredited people rather than quality-assured traditional sources.

The ethical responsibility of ensuring quality in the world of instant online publication is not simplified by ease of access to this increasing repertoire of un-reviewed information.

After briefly mentioning some ethical issues surrounding educational media technologies, it seems that it would be useful to categorize different groups and individuals who are involved in educational media affairs and identify their ethical responsibilities. This detailed categorization and identification of responsibilities is useful to highlight various aspects of ethical issues implemented in the process and helps all parties that are involved in the process in recognizing their own responsibilities.

Different parties and their responsibilities

One of the main reasons that there are dark sides of promoting technologies and specifically educational media technologies- which is the scope of this article – is that those involved in technologies developments bring their conflicting motives and priorities to the process. This can influence decisions about appropriate technologies in ways detrimental to the teachers’ and learners’ interests. Each party in the process has the ethical responsibility of ensuring that decisions about technology selection and implementation protect the institution’s educational objectives, and the teacher’s and student’s efficiency. The stakeholders in question, and examples of their ethical responsibilities, are as follows.

Personnel who base their careers on encouraging technology innovation

The educational media literature of the last 50 years has chronicled a steady parade of new technologies, in articles by academics and resource staff who welcome the opportunity to suggest that each new medium might possibly replace other options already in place. Those who encourage innovative technologies are ethically responsible to provide reasonable evidence that new media represent improvement. When students are required to take part in online virtual-world activities, for example, it is ethically vital for the teacher to inform them in advance of the risks of incautious social media use, and of how to configure their software for personal security.

Hardware and software vendors

Salesmen are probably the last people one expects to give impartial and objective accounts of new technologies. In Baggaley’s first week (Baggaley, 2011) of university employment forty years ago, he asked for a demonstration of a shiny box designed to convert Super-8 film into TV images. Unfortunately, the university had paid £3,000 for the gadget before discovering that compatible educational film was not being produced for it. One can hardly blame vendors for failing to mention basic information of this type when their livelihoods depend upon it. The ethical responsibility of today’s social media developers to fully explain the security risks of their products, however, is crucial; and the failure of social media vendors to clamp down on illegal activities and security loopholes before subscribers are exposed to them seems ethically indefensible. Second Life did not put its 2007 curbs in place before a Federal investigation required it, by which time the number of active users was already an estimated 90,000 (Reuters, 2007); and Facebook only created adequately secure facilities after 400 million active users had been exposed to its security loopholes (Schweizer, 2010).

Instructional designers

A tendency to over-complicated visual designs was one of the factors that lead to the marginalization of television as an educational medium in the 1970s. Lesser (1974) wrote of the importance of constant evaluation in educational TV production and delivery, and of the leadership of the Children’s TV Workshop (producer of Sesame Street) in making evaluation a central part of the process. As a result of its in-house research, the CTW learned to simplify its delivery style to appropriate levels for its preschool audience – a valuable lesson for all educational media designers. Today’s online software also tends to be over-complicated in its facilities and navigation procedures (Hotrum et al., 2005); and a recent analysis by Elias (2010) indicates that in-house designers of the popular open-source software Moodle tend to use relatively few of the accessibility options available for it. The ethical responsibility of instructional design specialists is to be aware of the accessibility problems that affect the users, and to ensure that the materials overcome them.

Educational researchers and evaluators

The difficulty of isolating the effects of individual media and design features has been mentioned above. In the 1970s and ‘80s, this methodological issue was a major focus in the educational media literature, and the predictive value of research and evaluation studies evolved as the technological and psychological variables of the educational delivery process were defined. A notable framework for such studies was provided by the aptitude-treatment-interaction (ATI) concept, which stressed the need to isolate the effects of specific media techniques upon specific types of student (Cronbach & Snow, 1977). The generation of researchers and evaluators that has since emerged to address the pedagogical value of, for example, online conferencing and social networking methods, has an ethical responsibility to uphold that detailed level of analysis, distinguishing between the broad technologies and the specific techniques of their use, and focusing on the most efficient approaches for specific purposes, rather than merely reporting general student reactions to innovative treatments without giving details of the activities’ content and design.

Institutional administrators

The tendency of institutional administrators to invest in educational technologies without justifying them via evaluative evidence is illustrated in Morningstar’s analysis (2004). At that time, a popular but expensive learning management system, WebCT, was launching an even more expensive version to which many educational institutions were upgrading. Morningstar presented evidence of the cost-ineffectiveness of transferring to the new system, and pointed out that the 1st-year costs of implementing it at a large academic institution would be over USD 600,000, compared with the minimal operational costs of more flexible open-source freeware alternatives. Institutional administrators have an ethical responsibility to ensure that the features, licensing fees and running costs of educational hardware and software are compared with those of alternative products each time a new commercial license or license renewal is considered.

Funding agencies

Decisions to purchase and explore the value of educational technologies are commonly dictated by financial support from external agencies. When a new educational medium emerges with innovative potential, it is quite likely that a request for funding to investigate it will be more successful than an equally good proposal to explore new uses of an older medium. Education using television or radio, for example, is no longer a prime candidate for support by international funding agencies, even though these are the only accessible media for the vast majority of developing country students. After funding an initial investigation of a new medium, agencies commonly regard it as new no longer, and are less interested in supporting studies of its use in new situations. Funding agencies have an ethical responsibility to address these accessibility and sustainability issues, and to make reliable interpretations of the evolving techniques for media usage.

Government policy-makers

Ultimately, the technology implementation decisions of many of the above parties depend upon the priorities and concerns of national and regional governments. In countries where sophisticated Internet and cell-phone technologies have major commercial potential, their development is naturally encouraged. That these media may have no potential for teachers and students who cannot access them does not necessarily deter policy-makers from encouraging their educational adoption. Policymakers have a responsibility to invest in new and promising technologies for society’s benefit; but they also have an ethical responsibility to ensure that traditional media are preserved side-by-side with the emerging media, to provide education and training until the new media have the same penetration and efficiency and can take over the task. When the priorities of any two of these decision-making parties come into conflict, the result can be the adoption of an educational technology that makes little or no improvement on the status quo. If individual motives lead to the selection of a technology or of ways of using it that do not benefit the teacher and the learner, this may well be unethical. The conflicting criteria and priorities of its decision-making process have led the educational media field to evolve in a hit-and-miss fashion over the years. For the teachers and students who must use the technologies, it can feel at times like “trying to hit a moving target” (McKee, 2010). The situation was described in a classic jibe attributed to the Roman writer Gaius Petronius (though actually by Ogburn, 1957)

We trained hard … but it seemed that every time we were beginning to form up into teams we would be reorganized. I was to learn later in life that we tend to meet any new situation by reorganizing; and a wonderful method it can be for creating the illusion of progress while producing confusion, inefficiency, and demoralization.

That problems in the adoption of new technological infrastructures are by no means new is illustrated by a notorious event that occurred exactly 200 years ago, in which conflicts of priority between the parties in a workplace disagreement had disastrous consequences.

A 200-year problem

Last year (i.e.2011) marks the bicentenary of the Luddite Revolt, in which British textiles workers expressed their opposition to changes in the activities and policies of their workplace. These workers have since been vilified as ignorant opponents of technological progress; but latter-day analysts including Thompson (1963) and Pynchon (1984), have indicated that the Luddites actually held concerns markedly similar to those commonly expressed about technology today, and that they were violently and unjustly obstructed in their efforts to raise their concerns. A direct comparison between the points made by the Luddites in 1811 and those commonly expressed about modern educational technology indicates that the central ethical dilemmas have remained basically unchanged. The case has been discussed in relation to educational media practices by Baggaley (2011a), and is summarized as follows.

The Luddites claimed to have a legal right to decommission workplace machinery that was not being used according to their prior agreements with the management (Luddite Manifesto, 1812); and they smashed or at least disabled their machinery to draw attention to their grievances about workplace practice. Yet they were not, as commonly supposed, hostile to the technology per se, for they had already been using the same machines for two hundred years. Their grievance was with non-agreed increases in the sales prices of their products, with new industry practices of “not marking the work according to quality”, and with a resulting loss of artistry in their products as handed down from fathers to sons. In return they were branded as thugs, arrested, in some cases executed, and in many cased deported. The factory managements were more concerned to ally with the evolving commercial interests of the Industrial Revolution, and the British government sent the strongest possible message that workplace revolt would not be tolerated, by calling in the army to quell it.

This historical event illustrates the conflicting interests of those who feel that their responsibility is to encourage innovative technologies; those who design, fund, and create the goods; workplace administrators; and government policy-makers. Each of the parties involved in the Luddite Revolt could no doubt argue that their priorities and decisions were ethically justified, although it seems impossible to justify the British government’s decision to smash the Luddite workers with an army of 12,000 troops – twice as many as were sent to Europe to defeat Napoleon.

Today, teachers and students continue to grapple with the problems of adapting to new technologies, and “fast-adopters” (Rogers, 2003) still call “slow-“and “non-adopters” Luddites! But technologies commonly used in global education (e.g. online) are inaccessible to hundreds of millions of students; thus demands to preserve traditional media techniques are as justified today as in the 19th century. The Luddites’ concern for the raising of prices for their goods is echoed in the criticisms of educational institutions today which invest in expensive commercial software when open-source freeware is more flexible and customizable. Concern for loss of artistry caused by automated methods is seen in the modern-day criticisms of educational technology as destroying the artistry of the individual teacher and the personal relationship of the teacher and student (Noble, 1993). Possibly the strongest message sent by the Luddites over the centuries, addressing each of these concerns, is the need for more efficient quality control in technological adoption. Their Manifesto gave specific, expert examples of how managements were “not marking the work according to quality”. Today, quality assurance and ‘best practices’ in educational media tend to be globally defined without reference to local conditions and cultures; and the justifications for them tend to be undisciplined. Thus, demands for greater professionalism in technological adoption are as needed today as 200 years ago. The fact that the name Luddite, adopted by the concerned workers of 1811, is still used disparagingly owing to shameless political propaganda against them, is the cruelest cut of all.

Conclusion: The uncritical mass

The educational world tends to follow the currents of technological innovation rather than leading them. Television and the Internet were only adopted as educational tools in the 1970s and ‘90s after becoming a part of the social fabric in general; and educational methods using, for example, today’s social media methods are suggested by their popularity in society at large rather than by visions for their educational use. Research and quality control relating to the latest online techniques are still in their infancy, as Hughes (2010) has indicated, and are post hoc rather than pre-emptive. To anticipate the central ethical issues of today’s educational technology, researchers and evaluators need to give prime consideration to the techniques of media usage, as in educational television’s intensive development period of the 1970s and ‘80s.

As a result of undisciplined research and evaluation, technologies are liable to be adopted in education once a critical mass of the population has embraced them for their personal purposes; but these users cannot be expected to base their selections on educational criteria. One might describe them as the “uncritical mass” that drives the decisions about uses of innovative technology regardless of the lack of justifying evidence. Those who design and promote educational technologies have long failed to see the need for needs assessment and usage research, and have discouraged it via arguments such as “If the Romans had to consider how their roads would be used, they would never have built them”; and questionable mottos such as “If we build it, they will come!” The conflicting motives and priorities of the individual parties in the educational technology selection and design process need to be weighed and harmonized by the professional bodies that advise the issue internationally. Their guiding criterion in testing these motives should be whether or not the educational interests of the teacher and the student are protected or undermined.

Ultimately, a fundamental shift is required in the professional attitudes of the educational technology field as a whole, if ethical issues such as these are to be resolved. The personal risks of and lack of control over current educational media are more extreme, even frightening, than ever before, owing to the ability they provide to infiltrate the personal data, lives, and identities of individuals. Solutions to ethical issues arising in this situation are currently being offered by increased attention to quality assurance and ‘best practices’ in international distance education (Baggaley & Belawati, 2010; Jung & Latchem, 2011). Nonetheless, based on his involvement in this field of research, the current writers see a need for greater attention to ways of ensuring that quality principles leap from the page into action and policy, rather than languishing on the academic shelf. The literature of international education habitually proclaim the advantages of new technologies without admitting that the local infrastructure and skills to use them are inadequate; and many writings about quality assurance amount to little more than empty public relations statements, to the effect that “quality is important, and at university X we are in favor of it!”

The abiding message to educational technologists worldwide is that hundreds of millions of would-be students will have no access to the education and vocational training they need unless accessible and appropriate distance-based technologies are devised for them. Criticisms of distance education quality are often well justified, though do not ultimately undermine this basic sine qua non. The prospect of expanding the reach and value of global education can keep an educational technologist challenged and involved in the field despite its hurdles, distinguishing the technologies capable of moving the field forward from those which let it down, and focusing on the ethical practices and the potential risks that attend them.

Educational institutions have a key responsibility to acquaint their teachers and students with the risks associated with novel technologies, especially when students may be pressed into using them for obligatory coursework activities.


Baggaley, J. (2011). The Luddite Revolt Continues. Distance Education 31(3), 94-103.

Baggaley, J. (2011a). The Luddite Revolt Continues. Distance Education 31(3), 81-84.

Baggaley, J. & Belawati, T. (Eds.). (2010). Distance Education in Asia: research and applications. New Delhi: Sage India.

Baggaley, J. & Spencer, R. (2005). The mind of a plagiarist. Learning Media & Technology 30(1), 57-64.

Boyle, R. (1661). Some Considerations Touching the Style of Holy Scriptures. Cited by Markley, R. (1985). Studies in Eighteenth-Century Culture 14, 159.

Boyes, E. (2009). Games of Love virtual sex. Greenpixels, 7 July. Retrieved from:

Bradshaw, P. (2010). Teaching blogging: the Social Media Treasure Hunt. Online Journalism Blog, 19 February. Retrieved from: (2010). The simple way to keep up with friends and places. Retrieved from:

Chisa, E. (2008). Reply to Ron Bosch. Education 2.0, 19 November. Retrieved from: Comment%3A8145&x=1#804317Comment8145

Cleal, C. (2009). Student perceptions of a course taught in Second Life. Innovate 5(5). Retrieved from: d_Life.pdf

Connolly, K. (2007). Germany investigates Second Life child pornography. The Guardian, 8 May. Retrieved from:

Cronbach, L. & Snow, R. (1977). Aptitudes and Instructional Methods: a handbook for research on interactions. New York: Irvington.

Derby, B. (2008). Duplication and plagiarism increasing among students. Nature 452, 29, 6 March.

Dickinson, A. (2010). Noma Belomesoff murder prompts Australian Facebook revolt. The Courier-Mail, 17 May. Retrieved from: murder-prompts-australian-facebook-revolt/story-e6frep1o-1225867931363

Elias, T. (2010). Universal instructional design principles for Moodle. International Review of Research in Open & Distance Learning 11(2). Retrieved from:

Errami, M. & Garner, H. (2008). A tale of two citations. Nature 451, 397-399, 24 January. Farrell, G. (2001). The Changing Faces of Virtual Education. Vancouver: Commonwealth of Learning (Chap. 8). Retrieved from:

Garber, D. (2004). Growing virtual communities. International Review of research in Open & Distance Learning 5(2). Retrieved from:

Goldfarb, S. (2009). Top 10 Strategies for Running a Facebook Political Campaign. All Facebook, 22 January. Retrieved from: running-a-facebook- political-campaign

Hotrum, M. (2005). Breaking down the LMS walls. International Review of Research in Open & Distance Learning 6(1). Retrieved from:

Hotrum, M., Ludwig, B. & Baggaley, J. (2005). Open source software: fully featured vs. “the devil you know”? International Review of Research in Open & Distance Learning 6 (1). Retrieved from:

Hughes, G. (2010). Social software: new opportunities for challenging social inequalities in learning? Learning Media & Technology 34(4), 291-305.

Jung, I. & Latchem, C. (2011). Quality Assurance and Accreditation in Distance Education. New York: Routledge.

Lesser, G. (1974). Children and Television. New York: Vintage Books.

Linton, K. (2009). Second Life to Regulate Virtual Porn, Prostitution and Pedophilia. AssociatedContent Technology, 29 July. Retrieved from:

Luddite Manifesto (1812). Declaration of the Framework Knitters. In A. Aspinall & E. Smith (Eds.) (1959) English Historical Documents XI, 1783-1832, 531. New York: Oxford University Press.

McKee, T. (2010). Thirty years of distance education: personal reflections. International Review of Research in Open & Distance Learning 11(2). Retrieved from:

Moore, M. (1985). Some observations on current research in distance education. Epistolodidaktika, 1, 35-62.

Morningstar, B. (2004). WebCT a major shift of emphasis. International Review of Research in Open & Distance Learning 5(3). Retrieved from:

Noble, D. (1993). Progress Without People: in defence of Luddism. Chicago: Kerr.

Ogburn, Jr., C. (1957). Merrill’s Marauders. Harper’s Magazine, January. Cited by Marston Group, 2009. Retrieved from:

O’Neill, N. (2010). Report Ranks Facebook as Greatest Corporate Security Risk. All Facebook, 1 February. Retrieved from

Pynchon Jr., T. (1984). Is it O.K. to be a Luddite? New York Times Book Review, 1, 40-41, 28 October. Retrieved from:

Raby, M. (2007). FBI probes Second Life for illegal gambling. TG Daily, 4 April. Retrieved from:

Reuters, A. (2007). Second life user hours drop in August. Reuters, 25 September. Retrieved from Rogers, E. (2003). Diffusion of innovations (5th ed.). New York: Free Press.

Samaranayake, V. et al. (2010) Accessibility, Acceptance and Effects of Distance Education in South Asia. In J. Baggaley & T. Belawati (Eds.) Distance Education in Asia: research and applications. New Delhi Sage India.

Schweizer, K. (2010). Facebook Near to Agreement About Location Service, Founder Zuckerberg says. Bloomberg, 23 June. Retrieved from: 06-23/facebook-pretty-close-to-offering-location-service-ceo-zuckerberg-says.html (2010). Second Life: Community Standards. Retrieved from:

Sydney Morning Herald (2007). CIA and Vatican edit Wikipedia entries., 18 August. Retrieved from:

Thompson, E. (1963). The Making of the English Working Class. London:Victor Gollancz. (2010). The free encyclopedia that anyone can edit. Retrieved from:


About Orbit

Responsible Research and Innovation (RRI) aims to ensure the sustainability, acceptability and desirability of research processes and outputs. The ORBIT project is funded by the UK Engineering and Physical Sciences Research Council. Its purpose is to provide services to promote RRI across the UK ICT research community. It aims to move beyond ICT and the UK and will provide RRI services and knowledge to all interested parties.

All rights reserved.